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Archive for the ‘Allgemein’ Category

EncodeHD 0.80 beta

Dezember 16, 2008Allgemein, encodeHDNo Comments

From Blog dcunningham.net:

It’s been a week since EncodeHD was launched, and I’m bloody pleased with the progress so far. A massive thanks has to go to my primary testers who have been beating the hell out of the early betas, providing feedback and helping me solve a lot of bugs and quality issues. Special mention and thanks to Schlicky for his enthusiasm and help in getting the new beta out the door.

Substantial changelog and download in the EncodeHD section!

Dan

0.80 beta (12th December 2008)
* NEW: Option to specify the Output Folder
* NEW: Advanced FFmpeg Flags option, for adding to the FFmpeg command-line
* NEW: MP4 Artwork (thanks to AtomicParsley). MyFile.Avi + MyFile.Jpg or Png = MyFile.Mp4 w/ArtWork! :)
* NEW: UI Enhancements and a brand new icon, thanks to the Simplicio Icon Set
* CHANGE: H.264 quality improvements. Slightly increases encoding times, but it’s worth it
* CHANGE: Disabled H.264 remuxing due to av_interleaved_frame_write_error. Investigating workarounds…
* CHANGE: Removed AviSynth (AVS) as an encodable file-type, until I can implement a workable solution to MediaInfo handling
* CHANGE: Rewrite of output folder / filename validation code. Much more reliable now
* CHANGE: Lots of small bugfixes
* FIX: MPEG4 could fail with ‘unable to assign thread’ error
* FIX: Non-AC3 5.1 audio was not being down-mixed to 2 channel AAC
* FIX: A/V sync issues with certain XVid files
* FIX: Audio crackling issues on Apple trailers

Official Site: http://dcunningham.net
Download: here
Discuss this news item on our forums: forums.xbox-scene.com

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Xecuter CK3 Tool v1.0

November 13, 2008Allgemein, xboxNo Comments

Zitat von team-xecuter.com:

Connectivity Kit 3 (CK3) Tool v1.0
Released: 11/12/2008
Version: 1.0

Features:
Dump the key.bin and inquiry.bin from Liteon Drives
Dump the key.bin and inquiry.bin from Benq Drives
Hitachi Modeb (Including 078 and 079)
79 Unlock - Remove lock protection from Hitachi 079
Detect the complete range of IDE/SATA Devices/Ports
Detect IO port and Drive Name of any Xbox 360 drive
Auto Detect CK3 Pro
Compatible with CK3 Pro and CK3 Lite
Online Update Checker
Includes new PortIO32 drivers
Includes CK3 USB drivers for 98/ME/2K/XP/Vista
More To Come Soon !

Official Site: http://team-xecuter.com
Download: hier
Discuss this news item on our forums: forums.xbox-scene.com

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XNA Game Studio 3.0 Beta is GO!

September 17, 2008AllgemeinNo Comments

From the Team XNA Blog:

That’s right! You can download it now! We’ll be asking your help to put this baby through her paces as we lead up to the official release later this year. It is your input that makes us stronger, faster and better.

Download XNA Game Studio 3.0 Beta at Launch Center

If you do find any bugs or just have a suggestion on ways we can make XNA Game Studio 3.0 more awesome head over to Microsoft Connect to submit them to us.

Xbox 360 Changes:
* Xbox 360 project templates (You will not be able to develop on the Xbox 360 until our final release. We felt this was important to include so that you could get projects converted over and look at the system, even if you are not able to run the games, yet).
* Support for the Big Button Pad.

Discuss this news item on our forums: forums.xbox-scene.com

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Mode_B

September 17, 2008Allgemein, xboxNo Comments

This nice little piece of software eliminates the need for slax, and will put a hitachi drive in modeb in windows!

This exe is a win32 app that will put a Hitachi in Mode-B by sending cdb E7 H I T 30 90 90 D0 01

Be warned: This win32 program does not use the windows API. The exe writes directly to the ATA controller’s I/O ports (which requires Geek Hideout’s I/O dll, which I have included in the rarr). It also requires that you be using an ATA - SATA adapter to connect your 360 drive to your PC, or an SATA controller that has a legacy mode (try the BIOS setup options on your controller).

This new method would not be possible if not for SeventhSon. Big thanks to him for sharing his work with others!

Official Site: n/a (original code by SeventhSon, update by Podger)
Download: here
News-Source: forums.xbox-scene.com

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iPrep 101 v007.1

Klutsh eine neue Version von iPrep 101(info) als  .NET Programm. iPred kann zum flashen des Sasung TS-H943A or BenQ DVD Laufwerk verwendet werden (Klutsh released a new version of iPrep 101(info) a .NET application and collection of MSDOS scripts/applications for use in flashing a Samsung TS-H943A or BenQ DVD drives.).

What’s new/fixeed:
* Fixed BenQ Backup
* Added Menu Driven DOS UI.
* Added Flash Samsung TS-H943A using nForce SATA.

Official Site: http://x-projects.org
Download: here
Discuss this news item on our forums: forums.xbox-scene.com

XLink Kai 7.4 Beta released

Die neue Version von XLink Kai 7.4 wurde freigegeben:

Zitat von der Original Webseite:

XLink Kai 7.4 began a few months ago to address the following issues:

  1. Internationalization - the existing Kai UI does not support many languages and character encodings.
  2. Platform Independence - Linux and OS X client software is no longer feature compatible with the Windows client
  3. Unified Development - numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.

Team XLink prides itself as a ‘Global Community’ of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we’ve been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.

So what’s new?

The biggest change to Kai is somewhat invisible–the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer, etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:

  1. Updates and additions to the client are served immediately without the need to restart the Engine.
  2. The client is ’skinable’ allowing users to develop and share their own customizations.
  3. Kai can integrate other web technologies such as streaming audio and video.
  4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
  5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school :P )

Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works–no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.

Alright, what’s next?

Well, Kai 7.4 constitutes some serious changes to the Engine and Client programming. Although Team Members have been testing Kai 7.4 for a number of months now, we anticipate bug reports, feature requests, and interface changes now that it is ‘out in the wild’. Once sufficient time has passed, Kai 7.4 will move from Beta status to it’s final release, at which point development on 7.5 will start.

Official Site/Downloads: http://teamxlink.co.uk
Discuss this news item on our forums: forums.xbox-scene.com

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Xbox Media Center (XBMC) for Xbox 30.06.2008 SVN rev13851 build - T3CH

>> T3CH released a new SVN compile (rev13851) of XBMC for Xbox (XboxMediaCenter(info)).
This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions.

Special Notes and Added/Noteworthy/XML/Script changes:
* AMT updated to pre-0.99.5b, Nuka1195’s Plugin Installer to 1.2a
* added: .evo to supported video files (merged from branch)
* added: Python method setPluginFanart()

For the full changelog (all added/fixed/changed/updated stuff) since the 2008-06-16 SVN Rev13573 build click here.

Keep in mind this is a SVN snapshot of the current development tree. It’s not an official (stable) point release. Use only if you know what you are doing.

Official XBMC Site: http://xbmc.org (manual and FAQ)
Official T3CH Site: http://t3ch.yi.se (release RSS feed)
Discuss this news item on our forums: forums.xbox-scene.com

ConSign für Xbox360

>> A container file signature tool finally goes public….

Was ist ConSign?
============
The CON file tool updates signatures found in Xbox 360 user content files (”CON” file). CON is the format used for saved games and settings. The tool requires a valid keyvault file to work.
How it works:
=============
In the keyvault of every Xbox 360 is a unique CON keypair that is used for signing CON files. The public key component of this keypair is signed by Microsoft to ensure that arbitrary keypairs cannot be used.
A copy of the public key and its signature is stored in each CON file. This allows Xbox 360 consoles to verify CON files that may be signed by other Xbox 360 consoles.Because the signing keys are per-box, individual consoles can have their keypair revoked in firmware updates.
For more information, see the source code included in the archive.

What can it do?
===============
The tool is not very interesting from the perspective of running unsigned code or Linux. It would require an exploit that is unlikely given the architecture of the Xbox 360.It is useful for activities such as porting saved game content from PC to Xbox.

Credits
=======
roofus & angerwound for proving it was possible and posting on xboxhacker.net the basic outline of how it works.
Rene Ladan for package file research, including hash table research.

No Credit
=========
superaison & haxalot88 (ie Michael Kaufman of Talent, Oregon 97540) who stole this work in order to try to live up to fantasies of messing with Xbox Live and somehow making financial gain out of it, then trying to claim it as their own work.

Official Site: http://xss.ath.cx
News-Source: xbins.org
Discuss this news item on our forums: forums.xbox-scene.com

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XDSL Linux v0.6 RC2

>> Stevewal released a new version of X-DSL(info) on our forums - it’s a small (about 50MBs) but fully functional Linux distribution for the Xbox1, based on Damn Small Linux:
[QUOTE]
Below is the release candidate for xdsl 0.6.
Please give it a go. It runs pretty smoothly. Any bugs can be posted in this thread.
[/QUOTE]

Official Site: n/a, by Stevewal on our forums (thx to scuba156 for the news)
Download: here (mirror(x-scene))
Discuss this news item on our forums: forums.xbox-scene.com

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Super Mario War 1.8 Beta 1

Eine neue Beta-Version des Homebrew-Spiel “Super Mario War (info) ‘für PC und Xbox (1) wurde freigegeben.

What’s new/fixed:
- New world match type and world editor (prototype) with working screenshots
* Stages, paths, bridges, lots of the stuff from SMB3
* Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection
* Moving stages in the form of hammer brothers and tanks
* Bonus houses to visit and a pipe minigame to play
* Doors/keys and warp pipes
* New pipe minigame
- Added suicide timer so players that sit still for too long will countdown and die
- New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp
- New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups
- New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
- New map items: Springs, Spikes and Kuribo’s Shoe!
- New modes: Greed, Collection, Health and Phanto
- Added hidden blocks option to note blocks, powerup blocks, flip blocks
- Added ability to search map field for more than just a single character by typing multiple chars
- Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
- Added new jail key item to jail mode
- Added exploding eggs option to Yoshi’s eggs mode
- Added center flag option to capture the flag mode
- Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
- Added push only kills option to timed and frag modes (sumo mode)
- Added two new types of platform paths -> continuous path and ellipse path
- Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
- Added team specific spawn areas
- Added new options to yoshi’s eggs mode to allow for 4 different colors of yoshis and eggs
- Added warp lock options - enterance only, exit only, both, whole connection, all warps
- Added kill credits for pushing other players into hazards
- Added mode specific extra time powerup for time limit and star modes
- Level editor can now specify where flag bases and race goals will start in a map
- Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner
- Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles
- Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.
- Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers
- Flipped over shells when hit with POW, MOd, spin attack or bounced from below
- Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)
- New spin move for tail and cape powerups
- Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both
- Added two alternate modes to jail “Owned” and “Free for All”. Named the 1.7 jail mode to “Classic”
- New animated tileset that gives you complete control over animated tiles in multiple layers
- New tail powerup that can spin attack and allow the player to float down slowly
- Added super stomp move to kuribo’s shoe and tanooki statue
- New “poof” gfx for transforming player into different forms
- Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)
- New blue and orange note blocks
- Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor
- Added ability to jump off of falling donut blocks
- Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)
- Added view blocks (from AFE), similar to powerup block except you can see what you’re going to get when you hit it
- And tons more stuff!

Official Site: forum.72dpiarmy.com
News Seite: xbins.org
Diskutieren Sie im Forum: http://forums.xbox-scene.com/index.php?showtopic=651234

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