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Atari7800x v5

Madmab veröffentlicht eine neue Version des Atari 7800 Emulaors für die Xbox1.

Zitat Xbox-Scene:

Madmab released a new version of Atari7800X(info) - an Atari 7800 emulator for Xbox1 - on our forums.
What’s new/fixed:
**** Mess core related changes ****
-ROMS loaded via Samba/Relax now work properly.
-Fixed fast forward so you can actually see what is happening. All it really does is set frameskip to 9. Anything higher causes display issues. I’m hoping to find a better way than frameskipping for fastforward.
-Fixed rewind so it doesn’t crash the emu on gameload. Seems mess doesn’t like to do savestates while it is still “initializing”.
-Pallette defaults to “Mess New” since this seems to be the best one.
-Added mappings for joystick 2 directionals so those interested in dual analog Robotron can do some. You can even map the analog sticks to the joysticks!! Just be sure to unmap the volume controls for the music/emulator.
-Made the “pause” button mappable, for those few games that use it.
-Prosystem Database compatibility! The emu scans the DB and if it finds a match it overrides the header settings. If the ROM has no header AND is not in the database the user has the option to set the parameters themselves. I added pretty much every homebrew/prototype that I know of.
-New configuration options for headerless ROMS not in the Prosystem Database. Cart Type, Region, and Pokey (yes/no). The only catch, though, is it can LOCK your xbox if you pick the wrong cartridge type. For homebrews “Normal Cart” and selecting Pokey (yes/no) should do the trick. Prototypes are a different story.
-Added the ability to “add” a cartridge to the Prosystem Database. (for sharing and simplicity).
-High Score Cart now supported! Go and record your highscore in HSC compatible games. Just too name a few Beef Drop, Pacman Collection, Centipede(info), Asteroids(info), Dig Dug. Although I wouldn’t recommend using Centipede to “config” your HSC save.
-Fixed a small little bug in the memory checking of the normal cheat code system. (non atari).
-Cheats are disabled on game load. Seems having them on can cause the Atari logo to cycle endlessly. This is only done with A7800.
-Games that use two buttons now work properly. Buttons one and two were mapped backwards (in mess) so I fixed that. So in “Dark Chambers” you can now use bombs, “Desert Falcon” you can use special items, and Hyperspace now works when you press button two in “Asteroids (and hacks)”. Just to name a few. Thanks to Curt Vendel for providing the source code to Desert Falcon and Dan Boris for reading the schematics and confirming the behavior.
-Corrected let/right button mappings. Seems MESS had the left/right buttons mapped backwards. I always suspected this by how Commando played.

**** Interface related changes ****
-Fixed a small little bug where the emu would respond to “Virtual Keyboard” buttons assignnments for systems that do not have a keyboard defined.
-Displays a message when you change the difficulty level on switch A or B.

**** Carryovers from Atarixlbox ****
- Ability to pick a file from within a zip file. Turns out this functionality was already in commonfuncs as a conditional compile.
- Recording time doubled.
- Fixed a few interface “quirks” regarding playing game sounds while emu is paused.
- select save state screen tells you whether your “loading” or “saving”, it also now displays whether a save file has a record session ( R ) associated with it.
- When a new save state is created it deletes any recordings. If you press the “back” button while in the save state select screen it will allow you to delete that save state (as well as it’s recording).
- Utilities menu display modifed to state “stop or start recording/playback” depending on whether they are turned on or off. It also displays total minutes remaining or played so far.
- Record/Playback turn off when exiting a game. Boy that sure caused some confusion.
- Switched positioning control of sprites in the skin menu to the left analog stick, that way you don’t have to worry about unintentionally lowering the volume.
- Savestate load screen is a little more informational when sent to it from the save/record option.
- When you save a picture it removes the screenshot save path making it easier to see long names.
- Changed order of some of the entries in the “Music Control Menu”.
- Playlist repeat mode, and View Name setting is saved in INI file. Although song name only shows in the music control menu.
- When “adding a code” from the “edit code” screen the current code is copied as a template. You can activate/deactivate a code from the “cheat code list” menu by pressing start.
- Deleting a code now asks you if you are sure (I got tired of accidently deleting my codes ).
- Fixed up the problem created from using multiple files in a Zip file.
- Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior. Zip files where the path was saved now unzip correctly.
- Rewind and Fastforward are de-activated during record/playback and netplay mode. It even tells you so when you try!!
- Modified YesNoMenu so it doesn’t clear m_menuText.
- Gameshark style Database added (just like Atarixlbox) so you can search it for cheats, save any cheats you added to an external file for sharing, etc.

Official Site: n/a, by Madmab
Full Readme: xbins.org
Discuss this news item on our forums: forums.xbox-scene.com

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Atarixlbox v7

Madmab hat eine Neue Version des Atari Emulator veröffentlicht:

>> Madmab released a new version of Atarixlbox - a Atari 800/5200/130/320/XL/XE Emulator port for Xbox1.
What’s new/fixed (Atari core related changes):
* Fixed new pokey sound issues. Using a modified new_pokey engine by foft, author of the GP2x port of atari800.
* Core updated to ver 2.03 with the exception of the pokey engine.
* New NTSC palette code using some routines created by Kr0tki.
* Autoconfiguration for select games. If you do not have a game configured and the emu finds a matching crc in the configs\game directory it will ask you if you wanna use it.
* 5200 Overlay support!! Now you can bring up the corresponding overlay for whatever 5200 title you are playing. Just use the same button used to bring up the onscreen keyboard (currently left trig+x for 5200). Use left analog or digital pad to select a keypad button. Right analog moves the overlay around. Black makes more transparent, white less transparent. The overlay location is saved for each title.
* Support for the 5200 analog stick. It is only read when in 5200 mode.
* Dual Analog support! Yeah Dual Robotron and Space Dungeon baby!! Just check out the configuration screen and enable dual analog.
* Trackball support! Use for games like Missile Command and Centipede(info). Plus a trackball/analog stick sensitivity mode to make certain games more playable. 100 is the default. 70-80 is a decent setting for titles like Missle Command and Super Breakout.
* Replaced generic keyboard with 130xe look alike (only used within game). Keyboard can be moved with right analog stick. Keyboards location and transparency are saved in each games configuration.
* Extra functionality for the virtual keyboard. Cursor can be moved with the analog stick. X button toggles shift key. Y toggles ctrl key. Start presses enter and back backspaces. White/Black change the keyboard transparency.
* Lightgun support. Barnyard Blaster, Bug Hunt, Crossbow, and Special Forces play pretty well.
* New default “Miner 2049′er skin” you can change it to the “old_atarixlbox” if it rakes on your nerves.
* Ability to pick a file from within a zip file. That way multi-disk games can be zipped now. Code stolen from the ViceX emulator. Keep in mind that if you play any game that “saves” to a floppy, that disk has to be a seperate UNZIPPED file.
* New option in the “Game Options” menu to display what files are “loaded” in drives 1 thru 4. Plus I added a rotate disks option. Press the A button when viewing the loaded disks.
* Added rotate_disks option to the controller setup.
* Option in configuration menu to allow swapping of joystick in port 1 and 2. I think like a total of two 8-bit and 1 5200 game use this.
* Rewind and slow down functionality. This was already in the last release by x-port but I just wanted to re-iterate. :P
* Ability to turn on/off player/missile/playfield collisions (for cheating). Try it on games like Pacman or Jumpman. The collision setting is not saved, but the sprite collision detection settings are saved on exit. So all it takes is a simple hop into the options menu to re-activate it.
* Added in to configuration menu “do not allow activating attract mode”. Really only useful in demo’s. This and above idea borrowed from AwinPlus.
* Paddles 0 & 1 are now mapped to sticks 1 &2, or 3&4 depending on what port you have the mouse set too.
* Added built in disk menu for using with megaimages. When you turn this option on the emulator will read the disk and display all games on it for your selection. It’s under the “computer specific options” and it’s called “Use built in disk menu”. Thanks to HiassofT for letting me use Picodos as the built in disk menu.
* Add in the ability to play SAP music. I used the ASAP code made by Piotr Fusik. Playback speed (for SAP files) can be set to either NTSC or PAL. For those not in the know SAP is like the Atari equivalent of the SID collection for the C64. Check it out at “http://asma.atari.org”. The player can also play the following formats, CMC (Chaos Music Composer), CMR (CMC Rzog), DMC (DoublePlay CMC), MPT (Music ProTracker), MPD (MPT DoublePlay), RMT (Raster Music Tracker), TMC, TM8 (Theta Music Composer 1.x), TM2 (Theta Music Composer 2.x).
* modified the cheat code system to read/write values the way an Atari would. That way you can check, for example, the player/missile collision registers to see if a collision happened. Or you could (in theory) disable certain sound channels, etc.
* Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to “share” with your friends. Cheat/rumble codes are included for most 5200 games. When “adding” codes from the gameshark DB it will move you to the entries with a matching CRC. If not you’ll have to manually find the game (sorry, only one CRC per game).
* Fixed artifact mode selection option, it can now be used for games like (drol, lode runner, etc).
* Fixed screenshot saves. The colors are now correct.
* Corrected screen not displaying properly when no filter is selected. (look at the ladders in games like donkey kong and jumpman). Filters still place garbage on the right and bottom of the screen though. Thanks to x-port for advice.
* Record/playback now work correctly. Thanks to x-port for advice. It now also records all keyboard presses and 5200 analog movement as well as Paddles 0 & 1.
* Added a record analog (yes/no) option so you can double the record time for those 5200 games that do not really need the analog stick (galaxian, pitfall, etc). Analog stick will be disabled.
* Changed so player/missile detection still occurs when fast forwarding.
* “autodetect” for media type. In most cases you can exit the options screen and be good to go (see tips on getting a game to run). Unfortunately cart types have to be selected, but I did make it easier (see “oddball cart types” below).
* Turned on code for upload/downloading configurations to website.
* Thanks to Brian Berlin (aka eegt97) 5200 Star Trek and Pitfall can be started now. Brian did the pc 5200 emu kat5200. Be sure to check it out!
* 5200 games like Missile Command, Centipede, Pole Position, Pengo, and Xari Arena are playable. Super Breakout is a little more playable.
* Thanks to Kr0tki Bounty Bob is now playable. There are only two working versions of Bounty Bob that I know of. The correct 5200 dump and the cassette version released in the UK. I highly suggest the 5200 version, UK version is a little slower. Set the UK version to PAL for it to work properly.
* Netplay should now work properly and it passes keypresses as well. No analog yet though.
* For Interface related changes and Internal changes, check the full changelog

Ofizielle Webseite: http://xport.xbox-scene.com
Full Nfo/Readme: xbins.org
Discuss this news item on our forums: forums.xbox-scene.com

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